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Sound.d

/*
 * $Id: Sound.d,v 1.2 2004/01/01 11:26:43 kenta Exp $
 *
 * Copyright 2003 Kenta Cho. All rights reserved.
 */
module abagames.util.sdl.Sound;

private:
import std.string;
import SDL;
import SDL_mixer;
import abagames.util.sdl.SDLInitFailedException;

/**
 * BGM/SE.
 */
00017 public class Sound {
 public:
  static bool noSound = false;
  static int fadeOutSpeed = 1280;
  static char[] soundsDir = "sounds/";
  static char[] chunksDir = "sounds/";

  public static void init() {
    if (noSound) return;

    int audio_rate;
    Uint16 audio_format;
    int audio_channels;
    int audio_buffers;

    if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
      noSound = 1;
      throw new SDLInitFailedException
      ("Unable to initialize SDL_AUDIO: " ~ std.string.toString(SDL_GetError()));
    }

    audio_rate = 44100;
    audio_format = AUDIO_S16;
    audio_channels = 1;
    audio_buffers = 4096;
    if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0) {
      noSound = 1;
      throw new SDLInitFailedException
      ("Couldn't open audio: " ~ std.string.toString(SDL_GetError()));
    }
    Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
  }

  public static void close() {
    if (noSound) return;
    if (Mix_PlayingMusic()) {
      Mix_HaltMusic();
    }
    Mix_CloseAudio();
  }

 protected:
  Mix_Music* music;
  Mix_Chunk* chunk;
  int chunkChannel;

 private:

  // Load a sound or a chunk.

  public void loadSound(char[] name) {
    if (noSound) return;
    char[] fileName = soundsDir ~ name;
    music = Mix_LoadMUS(std.string.toStringz(fileName));
    if (!music) {
      noSound = true;
      throw new SDLInitFailedException("Couldn't load: " ~ fileName ~ 
                               " (" ~ std.string.toString(Mix_GetError()) ~ ")");
    }
  }
  
  public void loadChunk(char[] name, int ch) {
    if (noSound) return;
    char[] fileName = chunksDir ~ name;
    chunk = Mix_LoadWAV(std.string.toStringz(fileName));
    if (!chunk) {
      noSound = true;
      throw new SDLInitFailedException("Couldn't load: " ~ fileName ~ 
                               " (" ~ std.string.toString(Mix_GetError()) ~ ")");
    }
    chunkChannel = ch;
  }

  // Free a music or a chunk.
  public void free() {
    if (music) {
      stopMusic();
      Mix_FreeMusic(music);
    }
    if (chunk) {
      haltChunk();
      Mix_FreeChunk(chunk);
    }
  }

  // Play/Stop the music/chunk.

  public void playMusic() {
    if (noSound) return;
    Mix_PlayMusic(music, -1);
  }

  public static void fadeMusic() {
    if (noSound) return;
    Mix_FadeOutMusic(fadeOutSpeed);
  }

  public static void stopMusic() {
    if (noSound) return;
    if ( Mix_PlayingMusic() ) {
      Mix_HaltMusic();
    }
  }

  public void playChunk() {
    if (noSound) return;
    Mix_PlayChannel(chunkChannel, chunk, 0);
  }

  public void haltChunk() {
    if (noSound) return;
    Mix_HaltChannel(chunkChannel);
  }
}

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