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abagames::p47::BulletActor::BulletActor Member List

This is the complete list of members for abagames::p47::BulletActor::BulletActor, including all inherited members.

backToRetro (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
bullet (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor
BULLET_COLOR_NUM (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [static]
BULLET_DISAPPEAR_CNT (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private, static]
BULLET_SHAPE_NUM (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [static]
bulletColor (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private, static]
checkShipHit() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, private]
cnt (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
createDisplayLists() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, static]
deleteDisplayLists() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, static]
displayListIdx (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private, static]
draw() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, virtual]
drawRetro(float d) (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, private]
field (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
FIELD_SPACE (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private, static]
init() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, static]
init(ActorInitializer ini) (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, virtual]
isExist (defined in abagames::util::Actor::Actor)abagames::util::Actor::Actor
isSimple (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
isTop (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
isVisible (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
move() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, virtual]
newActor() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, virtual]
nextId (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private, static]
parser (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
ppos (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
remove() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline]
removeForced() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, private]
resetTotalBulletsSpeed() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, static]
RETRO_CNT (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
rewind() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline]
rtCnt (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
set(BulletMLRunner *runner, float x, float y, float deg, float speed, float rank, float speedRank, int shape, int color, float size, float xReverse) (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline]
set(BulletMLRunner *runner, float x, float y, float deg, float speed, float rank, float speedRank, int shape, int color, float size, float xReverse, BulletMLParser *morph[], int morphNum, int morphIdx, int morphCnt) (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline]
set(float x, float y, float deg, float speed, float rank, float speedRank, int shape, int color, float size, float xReverse) (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline]
setInvisible() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline]
setTop(BulletMLParser *parser) (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline]
SHAPE_BASE_COLOR_B (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private, static]
SHAPE_BASE_COLOR_G (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private, static]
SHAPE_BASE_COLOR_R (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private, static]
SHAPE_POINT_SIZE (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private, static]
shapePos (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private, static]
ship (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
SHIP_HIT_WIDTH (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
shouldBeRemoved (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [private]
start(float speedRank, int shape, int color, float size, float xReverse) (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline, private]
toRetro() (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [inline]
totalBulletsSpeed (defined in abagames::p47::BulletActor::BulletActor)abagames::p47::BulletActor::BulletActor [static]


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