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abagames::p47::Enemy::Enemy Member List

This is the complete list of members for abagames::p47::Enemy::Enemy, including all inherited members.

addBonuses(Vector p, int sl) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
addBonuses() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
addDamage(int dmg) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
addDamageBattery(int idx, int dmg) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
addFragments(int n, float z, float speed, float deg) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
addWingFragments(BatteryType bt, int n, float z, float speed, float deg) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
appCnt (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
APPEARANCE_CNT (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
APPEARANCE_Z (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
barragePatternIdx (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
baseDeg (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
battery (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy
BOSS_MOVE_DEG (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
BOSS_TIMEOUT (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
bossTimer (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
bullets (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
checkDamage() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
checkHit(Vector p, float xofs, float yofs) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
checkLocked(Vector p, float xofs, Lock lock) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
cnt (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
controlFireCnt() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
damaged (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
deg (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
DESTROYED_CNT (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
DESTROYED_Z (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
draw() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, virtual]
dstCnt (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
ENEMY_TYPE_SCORE (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
ENEMY_WING_SCORE (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
field (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
FIELD_SPACE (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [static]
fieldLimitX (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
fieldLimitY (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
fireCnt (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
gotoNextPoint() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
HIT enum value (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
init(ActorInitializer ini) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, virtual]
isBoss (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
isExist (defined in abagames::util::Actor::Actor)abagames::util::Actor::Actor
LOCK_DAMAGE (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
locks (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
manager (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
move() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, virtual]
MOVE_POINT_MAX (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
moveBoss() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
moveBullet (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
movePoint (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
movePointIdx (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
movePointNum (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
newActor() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, virtual]
NOHIT enum value (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
onRoute (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
pos (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy
rand (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
remove() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
removeBattery(Battery *b, BatteryType bt) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
removeTopBullets() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
ROLL_DAMAGE (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
rolls (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
set(Vector p, float d, EnemyType type, BulletMLParser *moveParser) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline]
setBoss(Vector p, float d, EnemyType type) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline]
setBullet(Barrage br, Vector ofs, float xr) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
setBullet(Barrage br, Vector ofs) (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
setTopBullets() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, private]
shield (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy
ship (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
SHOT_DAMAGE (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
shots (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
speed (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
this() (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [inline, static]
TIMEOUT_CNT (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private, static]
timeoutCnt (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
topBullet (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
type (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy
vel (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
velCnt (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]
z (defined in abagames::p47::Enemy::Enemy)abagames::p47::Enemy::Enemy [private]


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