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abagames::p47::Lock::Lock Class Reference

Inheritance diagram for abagames::p47::Lock::Lock:


List of all members.

Detailed Description

Lock laser.

Definition at line 24 of file Lock.d.

Public Types

enum  {

Public Member Functions

override void draw ()
void hit ()
override void init (ActorInitializer ini)
override void move ()
override Actor newActor ()
void set ()

Static Public Member Functions

static void init ()

Public Attributes

int cnt
bool isExist
Enemy lockedEnemy
int lockedPart
Vector lockedPos
float lockMinY
Vector pos [LENGTH]
bool released
int state

Static Public Attributes

static const int LENGTH = 12
static const int NO_COLLISION_CNT = 8

Private Member Functions

void reset ()

Private Attributes

Field field
P47GameManager manager
Ship ship
Vector vel

Static Private Attributes

static const int LOCK_CNT = 8
static Rand rand
static const float SPEED = 0.01

The documentation for this class was generated from the following file:

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