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abagames::p47::LuminousScreen::LuminousScreen Class Reference

List of all members.


Detailed Description

Luminous effect texture.

Definition at line 17 of file LuminousScreen.d.


Public Member Functions

void close ()
void draw ()
void endRenderToTexture ()
void init (float luminous, int width, int height)
void resized (int width, int height)
void startRenderToTexture ()

Private Member Functions

void makeLuminousTexture ()
void viewOrtho ()
void viewPerspective ()

Private Attributes

int lmOfs [5][2] = [[0, 0], [1, 0], [-1, 0], [0, 1], [0, -1]]
const float lmOfsBs = 5
float luminous
const int LUMINOUS_TEXTURE_HEIGHT_MAX = 64
const int LUMINOUS_TEXTURE_WIDTH_MAX = 64
GLuint luminousTexture
int luminousTextureHeight = 64
int luminousTextureWidth = 64
int screenHeight
int screenWidth
GLuint td [LUMINOUS_TEXTURE_WIDTH_MAX *LUMINOUS_TEXTURE_HEIGHT_MAX *4 *uint.size]

The documentation for this class was generated from the following file:

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