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abagames::p47::MorphBullet::MorphBullet Class Reference

Inheritance diagram for abagames::p47::MorphBullet::MorphBullet:

abagames::util::bulletml::Bullet::Bullet abagames::p47::P47Bullet::P47Bullet

List of all members.


Detailed Description

Bullet with the bulletsmorph.

Definition at line 15 of file MorphBullet.d.


Public Member Functions

bool isEnd ()
void kill ()
void move ()
void remove ()
void resetMorph ()
void set (BulletMLRunner *runner, float x, float y, float deg, float speed, float rank)
void set (float x, float y, float deg, float speed, float rank)
void setMorph (BulletMLParser *mrp[], int num, int idx, int cnt)
void setRunner (BulletMLRunner *runner)
 this (int id)

Static Public Member Functions

static void addBullet (BulletMLState *state, float deg, float speed)
static void addBullet (float deg, float speed)
static double getRand ()
static int getTurn ()
static void setBulletsManager (BulletsManager bm)

Public Attributes

Vector acc
int baseMorphCnt
int baseMorphIdx
float deg
int id
bool isMorph
int morphCnt
int morphIdx
int morphNum
BulletMLParser * morphParser [MORPH_MAX]
Vector pos
float rank
float speed

Static Public Attributes

static const int MORPH_MAX = 8
static Bullet now
static Vector target

The documentation for this class was generated from the following file:

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