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abagames::p47::P47GameManager::P47GameManager Member List

This is the complete list of members for abagames::p47::P47GameManager::P47GameManager, including all inherited members.

abstPrefManager (defined in abagames::util::sdl::GameManager::GameManager)abagames::util::sdl::GameManager::GameManager [protected]
abstScreen (defined in abagames::util::sdl::GameManager::GameManager)abagames::util::sdl::GameManager::GameManager [protected]
addBonus(Vector pos, Vector ofs, int num) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
addBoss(Vector pos, float d, EnemyType type) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
addEnemy(Vector pos, float d, EnemyType type, BulletMLParser *moveParser) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
addFragments(int n, float x1, float y1, float x2, float y2, float z, float speed, float deg) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
addLock() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
addParticle(Vector pos, float deg, float ofs, float speed) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
addRoll() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
addScore(int sc) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
addShot(Vector pos, float deg) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
barrageManager (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
bonuses (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
BOSS_WING_NUM (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
bossShield (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
bossWingShield (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
btnPrsd (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
bullets (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
clearBullets() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
close() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, virtual]
cnt (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
difficulty (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
draw() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, virtual]
drawBoard(int x, int y, int width, int height) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
drawBossShieldMeter() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
drawBox(int x, int y, int w, int h) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
drawLeft() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
drawParsec() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
drawScore() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
drawSideBoards() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
drawSideInfo() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
enemies (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
ENEMY_MAX (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
EVERY_EXTEND (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
extendScore (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
EXTREME enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
field (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
FIRST_EXTEND (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
fragments (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
GAMEOVER enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
gameoverDraw() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
gameoverDrawLuminous() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
gameoverDrawStatus() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
gameoverMove() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
HARD enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
IN_GAME enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
inGameDraw() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
inGameDrawLuminous() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
inGameDrawStatus() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
inGameMove() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
init() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, virtual]
initShipState() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
input (defined in abagames::util::sdl::GameManager::GameManager)abagames::util::sdl::GameManager::GameManager [protected]
interval (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
left (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
LEFT_MAX (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
LOCK enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
locks (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
mainLoop (defined in abagames::util::sdl::GameManager::GameManager)abagames::util::sdl::GameManager::GameManager [protected]
mode (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
move() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, virtual]
moveScreenShake() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
NORMAL enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
nowait (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
pad (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
parsecSlot (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
particles (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
PAUSE enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
pauseCnt (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
pauseDrawStatus() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
pauseMove() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
pPrsd (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
PRACTICE enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
prefManager (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
QUIT enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
rand (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
releaseLock() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
releaseRoll() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
resumePause() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
ROLL enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
rolls (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
score (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
screen (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
screenShakeCnt (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
screenShakeIntense (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
setBossShieldMeter(int bs, int s1, int s2, int s3, int s4, float r) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
setEyepos() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
setMainLoop(MainLoop mainLoop) (defined in abagames::util::sdl::GameManager::GameManager)abagames::util::sdl::GameManager::GameManager [inline]
setPrefManager(PrefManager prefManager) (defined in abagames::util::sdl::GameManager::GameManager)abagames::util::sdl::GameManager::GameManager [inline]
setScreenShake(int cnt, float intense) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
setUIs(Screen screen, Input input) (defined in abagames::util::sdl::GameManager::GameManager)abagames::util::sdl::GameManager::GameManager [inline]
ship (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
shipDestroyed() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
shots (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
SLOWDOWN_START_BULLETS_SPEED (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
stageManager (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
stageMove() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
start() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, virtual]
startGameover() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
startInGame() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
startPause() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
startStage(int difficulty, int parsecSlot, int startParsec, int mode) (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline]
startTitle() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
state (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
status (defined in abagames::util::sdl::GameManager::GameManager)abagames::util::sdl::GameManager::GameManager
TITLE enum value (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager
title (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [private]
titleDraw() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
titleDrawLuminous() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
titleDrawStatus() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]
titleMove() (defined in abagames::p47::P47GameManager::P47GameManager)abagames::p47::P47GameManager::P47GameManager [inline, private]


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