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abagames::p47::P47PrefManager::P47PrefManager Class Reference

Inheritance diagram for abagames::p47::P47PrefManager::P47PrefManager:

abagames::util::PrefManager::PrefManager

List of all members.


Detailed Description

Save/Load the high score.

Definition at line 15 of file P47PrefManager.d.


Public Member Functions

void load ()
void save ()

Public Attributes

int hiScore [MODE_NUM][DIFFICULTY_NUM][REACHED_PARSEC_SLOT_NUM]
int reachedParsec [MODE_NUM][DIFFICULTY_NUM]
int selectedDifficulty
int selectedMode
int selectedParsecSlot

Static Public Attributes

static const int DIFFICULTY_NUM = 4
static const int MODE_NUM = 2
static const char[] PREF_FILE = "p47.prf"
static const int PREV_VERSION_NUM = 10
static const int REACHED_PARSEC_SLOT_NUM = 10
static const int VERSION_NUM = 20

Private Member Functions

void init ()
void loadPrevVersionData (File fd)

The documentation for this class was generated from the following file:

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