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abagames::p47::SoundManager::SoundManager Class Reference

List of all members.


Detailed Description

Manage BGMs/SEs.

Definition at line 15 of file SoundManager.d.


Static Public Member Functions

static void close ()
static void init (P47GameManager mng)
static void playBgm (int n)
static void playSe (int n)
static void stopSe (int n)

Public Attributes

Sound bgm [BGM_NUM]
const char[][] bgmFileName
Sound se [SE_NUM]
const int SE_NUM = 11
const int[] seChannel
const char[][] seFileName

Static Public Attributes

static __pad0__: enum { SHOT
static const int BGM_NUM = 4
static BOSS_DESTROYED
static ENEMY_DESTROYED
static EXTEND
static GET_BONUS
static LARGE_ENEMY_DESTROYED
static LASER
static LOCK
static ROLL_CHARGE
static ROLL_RELEASE
static SHIP_DESTROYED

Static Private Attributes

static __pad1__: P47GameManager manager

The documentation for this class was generated from the following file:

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