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abagames::p47::Title::Title Class Reference

List of all members.


Detailed Description

Title.

Definition at line 22 of file Title.d.


Public Member Functions

void changeMode ()
void close ()
void draw ()
int getStartParsec (int dif, int psl)
void init (Pad p, P47GameManager gm, P47PrefManager pm, Field fl)
void move ()
void setStatus ()
void start ()

Private Member Functions

void drawBox (int x, int y, int w, int h)
void drawBoxLight (int x, int y, int w, int h)
void drawTitleBoard ()

Private Attributes

const int BOX_SMALL_SIZE = 24
int boxCnt
int curX
int curY
const char[][] DIFFICULTY_SHORT_STR = ["P", "N", "H", "E", "Q"]
const char[][] DIFFICULTY_STR = ["PRACTICE", "NORMAL", "HARD", "EXTREME", "QUIT"]
Field field
P47GameManager gameManager
int mode
const char[][] MODE_STR = ["ROLL", "LOCK"]
Pad pad
bool padPrsd = true
P47PrefManager prefManager
int slotNum [P47PrefManager.MODE_NUM][P47PrefManager.DIFFICULTY_NUM+1]
int startReachedParsec [P47PrefManager.MODE_NUM][P47PrefManager.DIFFICULTY_NUM]
Texture titleTexture

Static Private Attributes

static const int BOX_COUNT = 16

The documentation for this class was generated from the following file:

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